using UnityEngine;

public class PlayerAnimationTriggers : MonoBehaviour
{

    private Player player;

    private void Awake()
    {
        player = this.transform.parent.GetComponent<Player>();
    }

    // Start is called once before the first execution of Update after the MonoBehaviour is created
    public void CurrentStateTrigger()
    {

        player.CallAnimationTrigger();

        //Debug.Log("AttackOver");
    }
}
